Hello MC,MannyCan wrote:Wonderful - I definitely have a soft spot for the DS163+.
Just wondering - you got her back in 2015 .. why feature her now?
(meaning - is there a special reason? Or just "because"?)
I showed the 2nd head I got for this body, just not the main one. When I got her back in 2015 I really did not plan to even take pictures but it just kind of grew on me. I'd had this idea for a method to make a doll walk. Since this was my first doll (and because of her significance to me) I wanted her to be the first of my girls to walk. It just so happens that the contest theme of "housework" that Mr. Hollows selected fit well with her character. It just felt like the right time to introduce her. She is well built and still going strong after almost 2 years.
And also to show my appreciation to DS for making her and other forum members for showing how much fun you can have with a doll (besides the obvious!).
She seems to look and learn while listening intently...
new_Guy wrote:Awesome work on that animation, that had to have taken some serious time to put together.
haremlover wrote:Utterly wonderful!
And Alissa is one of my favourite faces although I haven't got one.
Best wishes
Harem
Thank you! This time around it took so long because I had to learn some new things. I don't have any CGI programs to make her move, maybe one day I will look into it.RJAce1014 wrote:This technique is marvelous despite using a loose joint. The effort, the techniques, all and all this is a magnificent well done animation technique. With editing in hand proves CGI stays superiority for dollamation.
RJ
She actually did walk and move around thanks to a rig I cobbled together. Sometimes I held her then just erased it all from the frames with GIMP.
I had to make a script in AHK to export all the frames the way I wanted them. I tweaked it and tried it again many times!
The loose joints have more to offer than I thought. I like how they move easy and just slow enough to not be totally loose.