Re: If you are going to build a big butt doll...
Posted: Fri Sep 21, 2018 2:41 pm
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There is currently a doll that needs 5 ppl to pre-order that may fit the bill, check out this post: viewtopic.php?t=159946freiheit1991 wrote: ↑Tue Nov 29, 2022 7:03 pmI couldn't agree more. B cup small breast, tiny waist and giant hips big bubble butt.
Do you know any models that sound like that?
Hey man love the work! What program are you using?Candle_JackRabbit wrote: ↑Fri Sep 21, 2018 2:41 pm Here is what I had sculpted, might need to tweek some things after actually measuring what I created.
Cancerman8891 wrote: ↑Sat Dec 03, 2022 1:22 amHey man love the work! What program are you using?Candle_JackRabbit wrote: ↑Fri Sep 21, 2018 2:41 pm Here is what I had sculpted, might need to tweek some things after actually measuring what I created.
I've always wanted to use this program and do some creations myself, but it has been a couple years since I looked into it.Candle_JackRabbit wrote: ↑Fri Sep 21, 2018 2:41 pm Here is what I had sculpted, might need to tweek some things after actually measuring what I created.
The software interface has changed again with 2.8 but it's mostly the same. If you use dynamic topology when sculpting you'll have slightly more freedom so long as you don't crank it up too high. It's a toss up between subdiv modifier and dynamic topology really. It's easiest to do it the way you describe assuming you want some fake cellulite, fleshy wrinkles, skin pores, inhuman anthropomorphic features, and a good LHP. Oh, and you have a sense of the innards of the doll. Otherwise, you could probably just design one in daz3D and that'll be it.tuffluv88 wrote: ↑Sat Jan 14, 2023 9:48 pmI've always wanted to use this program and do some creations myself, but it has been a couple years since I looked into it.Candle_JackRabbit wrote: ↑Fri Sep 21, 2018 2:41 pm Here is what I had sculpted, might need to tweek some things after actually measuring what I created.
I'm assuming it works much like daz3d studio where you have to first purchase a base " model " to sculpt before any customizing can be done? Or is blender much easier than that?