Problem is that humans have ball-joint joints that constantly repair themselves. They are supported by muscle networks so they don't flop around like a ragdoll.blackrave404 wrote:Why people do not base skeletons around, y'know, human skeleton?
Since the end goal is doll that feels as realistic as possible, skeleton as realistic as possible is something such doll would benefit from.
Granted some aspects would be different, like longer segments for spine or different jaw design (two that come to mind), but overall starting with human skeleton and then altering it as needed would be good design approach.
How common is that?
Doll joints need to be stiff to mimic the muscle tension that keeps us stable, and doll ball-joints can't heal, so when they wear, they get loose.
I am 100% behind a more anthropomorphic skeleton structures inside dolls, hip bones and ribs especially. That part could be done pretty easily within the restrictions of TPE and TPE pours. But the actual joints themselves, I think the gear-joints being developed are the best possibility we have right now.